Casual Mobile Game Statistics You Need to Know in 2021

Casual Mobile Game Statistics You Need to Know in 2021

 

In the case of promoting an off-the-cuff cellular sport, it’s essential that you just’re acquainted with all of the metrics and statistics.

That’s why we’ve determined to place collectively all an important informal cellular sport statistics for 2021 together with retention price, common session size, ARPPU, ARPDAU, conversion charges, and CPI’s by nation.

 

Table of Contents

Informal Cellular Video games Person Retention Statistics

In the case of cellular video games, person retention is likely one of the most essential KPIs. It’s easy – with out customers who preserve taking part in your cellular sport, you possibly can’t monetize it.

Nevertheless, reaching a very good retention price is something however straightforward. The competitors is ruthless, and everyone is preventing for customers’ consideration.

In the case of monitoring person retention, it’s mostly calculated for day 1, day 7, and day 28.

 

Day 1 Retention for Informal Cellular Video games

In line with GameAnalytics, if a cellular sport has 35% retention after day 1 or above, it’s doing good (that’s the common retention of the highest 25% most profitable cellular video games). Something under that ought to be improved. In any other case, chances are high your cellular sport is not going to be financially viable.

For the highest 2% of the video games, we see the very best day 1 retention in March (51.14%). The bottom day 1 retention was seen in September (49.39%). 

Day 1 retention for the highest 25% of video games ranged from 30.37% in September to 32.27% in March, when it was the very best. 

If we take a look at the median 50% of informal video games, day 1 retention was the bottom in August (22.02%) and the very best in March (23.96%). 

For the underside 25% of informal video games, we seen a peak in March (13.81%) as properly, whereas the bottom day 1 retention was noticed in October (12.23%).

Excessive retention charges in March occurred as a result of pandemic and the lockdown, when folks had extra free time to play video games.

 

Day 7 Retention for Informal Cellular Video games

For the highest 2% of informal video games, peak day 7 retention occurred in, you guessed it, March (24.78%). It was the bottom in October (22.54%). 

If we take a look at the info for the highest 25% of informal video games, day 7 retention ranged from 8.49% in January to six.87% in December. 

For the median 50% of informal video games, the very best day 7 retention was in January (4.44%) and the bottom was in December (3.55%), similar to it was for the highest 25%. 

In the case of backside 25% of informal video games, day 7 retention went from 1.43% in November to 1.23% in December. February, March, and June have been additionally robust with 1.40% to 1.42%.

 

Day 28 Retention for Informal Cellular Video games

If you will get a very good retention price after 28 days, you’re successful.

Nevertheless, the truth is, many video games, together with informal video games, can not obtain that.

Let’s first outline what is taken into account to be a very good day 28 retention price. If we take a look at all cellular sport classes, a mean 28-day retention price is between 1% and a couple of%.

For top-performing video games, it’s about 4% on common, regardless that that quantity began to say no in the direction of the top of 2019. So something above 4% is taken into account good, usually talking.

For the highest 2% of informal video games, day 28 retention peaked in March (14.67%). It was the bottom in Might (12.65%). 

If we take a look at information for the highest 25% of informal video games, it ranged from 2.68% in January to 2.22% in September. 

The median 50% of informal video games retained essentially the most customers after 28 days in February (0.94%) and the least in September (0.75%). 

Day 28 retention for the underside 25% of informal video games was just about non-existent, which ought to concern all informal builders. For each month besides March and April, day 28 retention was 0%. For these two months, it was 0.01%, which is miniscule. 

How one can Enhance Informal Cellular Recreation Person Retention

So methods to get a very good retention price for an informal cellular sport?

We requested Mike Khorev, a advertising marketing consultant with expertise in cellular video games.

Right here’s what he has to say about bettering informal cellular sport person retention.

“I’ve dealt with a number of cellular developer purchasers previously, and I’m additionally an avid gamer so I’ll reply this based mostly on expertise.

I believe there are a number of components which might be actually essential in sustaining and bettering person retention:

1. First Impression

To maintain avid gamers coming again, it’s crucial to present them an ideal first impression and person expertise. There are video games that may bounce again from dangerous preliminary launch, but it surely’s usually harder. Be certain that your sport is well-polished throughout launch, and supply a very good interactive tutorial.

Additionally, an enormous side of an ideal first impression is the sport’s general designs and gameplay.

2. The stability between “fullness” and DLC content material

For this reason managing retention is usually difficult. On the one hand, you’ll want to present customers the sensation that they do get a completed sport on their palms, however then again, we’ll have to replace them with new content material every now and then. This may be very troublesome to keep up in the long term.

3. Real looking microtransaction

Microtransactions and gachas are getting all of the backlash these days, however on the similar time, everyone knows it’s how sport builders (particularly cellular sport builders) earn a living these days.

For my part, it’s higher to be sincere with the microtransaction choices (particularly if it entails RNG/gacha), their % charges and general don’t be too grasping. Give gamers reasonably priced (and even free) methods to get one thing helpful out of your video games to allow them to nonetheless have enjoyable once they can’t spend so much on microtransactions.”

 

Informal Cellular Video games Common Session Size Statistics

One other essential metric to trace is common session size. It reveals you ways a lot time has handed from the second the customers open your sport to the second they exit. In different phrases, how lengthy they play your sport.

If we take a look at all cellular sport genres the common session size is about 7 minutes. So something above that’s nice.

Common session size for the highest 2% of informal video games was excessive within the first half of 2020 after which went down within the second half of 2020. Extra particularly, it was the very best in March, which was anticipated as a result of coronavirus lockdown (57 minutes and 11 seconds). It began happening considerably in August, and hit the bottom level in October (43 minutes and 28 seconds). Nevertheless, that’s nonetheless a really excessive ASL. 

It’s an identical state of affairs for the highest 25% of informal video games. It began at 7 minutes and 35 seconds in January and declined to six minutes and 35 seconds in December. 

For the median 50% of informal video games, the common session size ranged from 4 minutes and a couple of seconds in April to three minutes and 44 seconds in December. 

The common session size for the underside 25% of video games was between 2 minutes and 37 seconds in July and a couple of minutes and 31 seconds in Might.

 

Informal Cellular Video games ARPPU Statistics

ARPPU is brief for common income per paying person. “Paying person” refers to gamers who spend cash in your sport whether or not it’s for sport obtain (if it’s a paid sport) or in-app purchases.

For the highest 2% of informal video games, ARPPU was very excessive – from $83.96 (March) to $68.2 (February). 

If we take a look at the info for the highest 25% of informal video games, ARPPU peaked in April ($10.44). It was the bottom in February ($9.81). Discover that ARPPU for the highest 25% of video games was considerably decrease than for the highest 2% of informal video games. 

In the case of the median 50% of informal video games, ARPPU was between $5.63 and $5 in 2020. 

For the underside 25% of informal video games, it was between $2.05 and $1.27. 

 

Informal Cellular Video games ARPDAU Statistics

ARPDAU refers to common income per each day energetic person and it reveals you the amount of cash you earn each day from a single person.

Common income per each day energetic person within the high 2% of informal video games was between $0.68 and $0.42. It began rising in March, reaching its peak in September, after which it barely declined. 

The highest 25% acquired a max of $0.06 per energetic person in April and Might. The bottom ARPDAU was in November and December – $0.05.

For the median 50% of informal video games, ARPDAU ranged from $0.018 to $0.012 in the previous couple of months of 2020. 

The underside 25% of informal video games had a particularly low ARPDAU – from $0.002 to $0.003.

 

Informal Cellular Recreation Conversion Charges

In the case of in-app purchases, it’s essential to know what number of customers really make a purchase order. That’s what conversion charges present you – a proportion of customers who made a purchase order on a selected day.

For the highest 2% of informal video games, it was larger within the second half of 2020, reaching its peak in August – a mean of 5.31%. 

For the highest 25%, conversion charges have been highest in Might with 0.89%, and lowest in January with 0.74%. 

If we take a look at conversion charges for the median 50% of informal video games, they ranged from 0.33% to 0.39%, and appear to be the very best throughout summer season months. 

The underside 25% of informal video games had very low conversion charges – from 0.13% in October and November to 0.17% in April, Might, and June. 

Normally, conversion charges are dropping for all cellular sport genres. That’s primarily as a result of increasingly publishers are monetizing their sport by utilizing in-game adverts, relatively than in-app purchases.

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